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General overview of the system architecture and functionalities |
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System componentsThere are the following types of clients |
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components in a BitRepository system: PillarsPillars are responsible for maintaining copies of the store material and providing bit preservation related operations on these There are the following types of pillars seen from the data perspective: - A full copy pillar, which contains full copies of delivered files identified uniquely with a service level agreement
- A checksum pillar (with specific checksum type), which contains derived copies of delivered files, in form of a checksum. The checksums are identified uniquely with a service level agreement in the same way as for full copies pillars.
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The necessary information for clients, pillars and coordination layer is:
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Clients which can be used to perform operations on the BitRepository, e.g. |
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Specific implementation of services
In the reference implementation there have been made a choice to have a special service to take care of audit trails. This also include consideration on
- collection of alarms from any component in the system
- how alarm are mirrored in audit trails
- how relevant information from monitor service is passed
this is illustrated in the following figure:
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Black arrows indicates communication via the coordination layer and the direction of the arrows indicates the way the requested information is passed. The grey arrows indicates information flow outside the coordination layer.
Note that different status from pillars e.g. ”Water level” is implemented via alarms, i.e. if agreed the pillars will send alams if the "water level" grows to high. In this way it is up to the pillar to actively give status information when necessary.
See also
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PutFile, GetFile, etc. See Operations descriptions for a full listing of operations. ServicesServices actively perform tasks without user triggering, see Reference services for examples of services. InfrastructureProvides the communication infrastructure for integrating the components. This consists of: Principles- Components have no direct knowledge of each others location. Communication is rather performed indirectly by using the specified Queues and topics.
- All communication is asynchronous.
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